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Well, an interesting time was had trying out the AFG's Harmonic Animation section while it's being used as an LFO.
The patch was as follows:
1 - took the Animated Pulses output of the AFG into the Exp Fm input of a z3000 osc (via a VCA that opens and closes slowly, controlled by a Maths env.....so that the amount of pitch modulation increases and decreases in a repeating cycle)
2 - took the saw output of the z3000 into the Toppobrillo Multifilter (in Lowpass mode)
3 - Multifilter out to audio interface
4 - used a slow Vulcan Modulator sine wave (in time with the Maths env) to control the following: two of the AFG's Harmonic Animation inputs - +PWM CV and -PPM CV)
5 - used the same sine wave LFO to modulate the pitch of the AFG via its Exp FM input (so the Animated Pulses-based LFO that controls the z3000s pitch speeds up and slows down)
6 - took the square wave of the z3000 into the a115 audio divider, using a mix of the bottom two octaves/ divisions, and sent its output into the cutoff CV input of the Toppobrillo Multifilter. This routing goes via a 2nd VCA, whose level is controlled by a 2nd Maths envelope, triggered from the first envelope's End Of Rise (EOR) output.
7 - took the Alien Saws output of the AFG into CV Tools, inverted it, and used it to modulate the Gain of the Multifilter.
8 - used a gate from Silent Way, via an ES3 module, to reset the Vulcan and first Maths envelope every couple of bars
Jam Details: I gradually introduced the Fm of the z3000 by the AFG, then brought in the modulation of the Animated Pulses/ Alien Saws. After this I brought in the FM of the AFG itself, followed by the cutoff modulation of the multifilter, and finally its Gain modulation.
Then - obviously - started speeding things up, slowing them down, turning attenuators up and down, inverting things in CV Tools, messing with filter cutoff/ gain/ resonance, playing with main pitch of AFG and z3000 so they both go right into high audio range.
All good fun!
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